Loopa GamesBridge Moment Games
Froyo Goo
digital

Froyo Goo

Bot · Bridge Moment · Cards · Hosted · Strategy

Chill. Deal. Swirl. Win. Match flavors, ask to trade, and watch the goo fly.

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How to play

Goal

Empty your hand first. Chill. Deal. Swirl. Win.

2–4 players. Deal 7 cards with two players, 6 with three, 5 with four, unless the host sets a starting hand.

The deck

102 cards. Four flavors — Cheesecake, Cookie Dough, Hot Chocolate, Vanilla.

  • 72 numbers: 1–9, two of each flavor.
  • 20 targeted actions: Brain Freeze, Goo Snatch, Out of Order, Meltdown — one per flavor plus one wild of each.
  • 10 globals shuffled in: Sweet Draw, Hand Swirl, Table Meltdown, Bonus Scoop.

Your turn

  1. If you have a legal play, play immediately — same flavor or number as the discard, or a matching action. You can also play a pair (same flavor and number) or four of a kind (same number, mixed flavors) if at least one card in that set matches.
  2. Runny Melt / Goo — discard a run of 3+ consecutive numbers in one flavor. That ends your turn right away.
    • If the current discard flavor matches your run flavor, it is a Goo.
  3. If you have no legal play, use Ask to trade (or Pass if enabled), then draw.
    • Ask can be any number (all 7s) or exact flavor+number (Vanilla 7).
    • Trades are equal swap: give back the same count from cards you already had.

Globals

Drawn globals fire immediately for everyone and go to a side pile (they never sit on the discard). Then the player who drew it names the next flavor:

  • Sweet Draw — each player dumps their two highest numbers.
  • Hand Swirl — hands rotate clockwise.
  • Table Meltdown — everyone picks one card; those cards rotate clockwise.
  • Bonus Scoop — everyone draws two.

Targeted

  • Brain Freeze — chosen opponent draws until their hand doubles.
  • Goo Snatch — you name the next active flavor.
  • Out of Order — chosen opponent misses their next turn.
  • Meltdown — chosen opponent draws 1 and misses their next turn.

With only one opponent, targeted cards hit them automatically.

Bots

Easy bots ask first, then play. Harder bots save wilds and action cards.

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