Loopa GamesBridge Moment Games
Loophole
digital

Loophole

Bot · Bridge Moment · Hosted · Online · Speed · Strategy

Personal space is strictly prohibited. — launch five ships around an 80-space loop, kick rivals to their mothership, and be first into Home.

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How to play

Goal

Be first to get all 5 ships into your Home track. Personal space is strictly prohibited — land on a rival and they go back to their mothership.

The loop

80 spaces in four quadrants (Q1 1–20, Q2 21–40, Q3 41–60, Q4 61–80). Your ships start on the mothership (off the board).

  • Red starts at 10, homes 101–105 after space 9
  • Gold starts at 30, homes 201–205 after space 29
  • Blue starts at 50, homes 301–305 after space 49
  • Green starts at 70, homes 401–405 after space 69

Home needs an exact count. Rivals cannot enter your Home.

Cards

Each turn you get two cards (1–6). Choose one to play; the other is discarded. House rule Play both keeps both cards.

A 1 or 6 can launch a docked ship onto your start, or move a ship already in play. A 2–5 can only move a ship in play.

After you play a 1 or 6, tap Draw for a bonus card and apply it to any legal ship. Bonus 1s and 6s chain.

Conflict

You cannot land on your own ship. Landing on a rival (or sliding through them) sends them to their mothership.

  • Slide on 3, 23, 43, 63 → ride to 7, 27, 47, 67
  • Jump on 10, 30, 50, 70 → skip the next quadrant
  • Warp on 20: draw 1–6; a 6 warps to 63 (then slides)

Launching onto start does not jump, slide, or warp, but it can kick a rival sitting there.

Awareness

Your fleet strip shows each ship. A rival 1–6 behind you is hot; 7–12 is warm. Race pips show how many ships each seat has Home.

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