Pivot
Bot · Bridge Moment · Cards · Strategy
Play to win. Share to survive. — lock a unique personal contract each hand, lay it, and leave leftovers as a public offer. First to 7 contracts ends the match; lowest score wins.
← Back to catalogHow to play
Goal
Lock a personal contract from 14 recipes, complete it, and empty your hand. You never play the same contract twice. First player to finish 7 contracts ends the match. Lowest total score wins.
The deck
Two decks. Four two-tone suits — Green (diamond), Purple (circle), Sunset (triangle), Sunflower (square) — ranks 1–14. 14 is always wild. After you lock a contract, that contract number is also wild for you.
Cool = Green + Purple. Warm = Sunset + Sunflower.
A set is the same rank (the listed size is a minimum). Extra same-rank cards and wilds can be added. A single-suit run is consecutive ranks in one suit. A dual-suit run alternates two suits.
Locking a contract
Each hand you are dealt 10 cards. Your path is chosen for you: the lowest natural rank in your hand snaps to the nearest unfinished contract. 14s are ignored when finding that lowest card. Tap a player’s name to see which rounds they have played and which round they are on.
House rule Choose your path: if your hand already makes an unplayed contract, pick that one; otherwise take the lowest-numbered unplayed contract.
Your turn
Each turn you must draw — from the stock, the discard pile, or a leftover offer on a player row.
- Draw from the stock, the discard, or someone’s leftover offer.
- Build your contract on the slots, or skip building.
- Discard one card to end your turn.
- If the slots are complete, that discard goes down. Leftover cards become a public offer on your row. Play extras from that offer onto laid sets, then tap Finished.
- Play continues until everyone has laid. Then the hand scores. Tap Next round when you are ready. Who draws first rotates clockwise each hand.
Sharing
Everyone’s contract and offer sit in the player rows.
- Ask: tap someone else’s published card. It glows until they share it.
- Take: on your draw, tap a leftover offer to take it into your hand.
- Give from the offer: when a card on your row is wanted, tap Give.
- Give from your hand: after you draw, tap a card, then tap a player (or drag it onto them). One gift per turn.
- Play onto a laid set: extra same-rank cards and wilds can be dropped on a public set after you draw.
Bots only take a leftover when it helps their contract.
Scoring
First player to lay this hand: 0. Everyone else scores unclaimed cards still on their offer: 1–8 = 5, 9–13 = 10, 14 = 20. Cards someone already took do not score. The next hand is not dealt until every player has laid. Tap Next round when you are ready; who draws first rotates clockwise.