digital
Second Thought
Bot · Bridge Moment · Cards · Online · Strategy
Complete each round's sets and runs, then bargain for the discard before the next player thinks twice.
← Back to catalogHow to play
Goal
Complete each round's sets and runs, then empty your hand. Lowest score after 8 rounds wins.
The deck
Two decks. Four suits — Hearts, Stars, Coins, Leaves — ranks 1–14. 14 is always wild. The current round number is also wild.
Your turn
- Draw from the stock or the discard.
- If you can, lay the round goal (all parts at once). After that you may hit leftover cards onto anyone's table melds.
- Discard to end the turn. You cannot go out until the goal is down.
Second thoughts
When someone discards, a 3–5 second window opens.
- The next player can claim it immediately as their draw.
- Anyone else can claim it by offering a card. The next player accepts or rejects. Accept: the claimant gets the discard and play jumps to them. Reject: the next player takes the discard.
Going out
Empty your hand to go out. Everyone else gets one final turn, then leftover cards score: 1–8 = 5, 9–13 = 10, 14 = 20.