Swap Meet
Bot · Bridge Moment · Cards · Educational · Speed · Strategy
Fast trades. Shifting markets. No rules. — simultaneous resource trading with a live market and secret contracts. Most points after 3 rounds wins.
← Back to catalogHow to play
Goal
Fill your secret contract or slam 6 of one resource with no other resource types. No turns. The round locks on Cash Out, a mono slam, or the timer. Every stall scores that round. Most points after 3 rounds wins. The player who locked the round gets +10 (timer has no bonus).
Resources
Four stalls — Crate, Sack, Coin, Rack. Offers must be 1–N cards of the same type. Accept with the same count of a different type.
Buttons
- Tap cards to select. Same type only for an offer.
- Open offer — list those cards on the stall. They stay in your hand until someone swaps.
- Pull — take your offer down.
- Swap — select the same count of a different resource, then tap Swap on their row.
- Cash out — lights up on an exact contract match. Extra resources block it; leftover action cards do not.
- Tap the market — pin which type you bank if you miss the contract (private). Default is whatever you hold most of.
- Crash Crate/Sack/Coin/Rack — only if you hold Market Crash. Halves that multiplier.
- Peek — on an opponent's row, if you hold Inside Trading (shows their contract).
- Tax Audit / Hostile Takeover — appear when those cards are in your hand.
- Ready / Start trading / Add bot — lobby only. Guests ready; host starts.
- Next round — after the round locks (online host / local auto).
- Help — reopens the pit briefing.
Market
Every completed trade heats both resources (+0.05 per card, cap 3.0x). Market Crash halves a chosen resource (floor 0.25x). Contract score uses the average multiplier of types your recipe needs. Slam / consolation uses the banked type's multiplier.
Scoring
- Locker (cash or slam): that path's score + 10.
- Exact contract (and you did not lock): base × average market.
- Everyone else: count(banked type) × market × 10 − 5 per extra resource. Action cards are not extras.
Slam = every resource in hand is one type, count at least 6. Actions leftover are fine. One foreign resource blocks it.
Action cards
- Market Crash — halve a resource you do not need
- Inside Trading — peek one opponent's contract
- Tax Audit — everyone discards one random loose resource
- Hostile Takeover — steal a resource from the current high score
How to play well
Offer extras, not cards you still need — unless you are dumping toward a 6-stack. Heat markets on types you need; crash types you don't (or a rival slam). Pin a bank type on the market strip. Cash out when you match if you want the first-out bonus, or slam if you can go pure first.
Cash Out
Your resource counts must match the contract exactly. Leftover action cards are fine. Extra resources are not.