Switchback
Bot · Bridge Moment · Cards · Hosted · Speed · Strategy
Ascend the ranks. Descend into chaos. Race your 20-card Goal across a four-stack cross.
← Back to catalogHow to play
Goal
Empty your Goal pile of 20 cards first. Ascend the ranks. Descend into chaos.
2–4 players.
The deck
168 cards. Numbers 1–12 (12 of each), 16 Wilds, and 8 actions (2 each of The Dig, The Hijack, The Mutator, The Avalanche).
The center cross
- Two ascending stacks (vertical): start with 1, Wild, or a Mutator number. Build 1 → 12. A 12 clears the stack.
- Two descending stacks (horizontal): start with 12, Wild, or a Mutator number. Build 12 → 1. A 1 clears the stack.
A Wild, or a number matching the active Mutator, may be played on any stack as any value 1–12.
Your area
- Goal: 20 cards. Only the top is face up. Playing it flips the next.
- Hand: 5 cards.
- Discards: two public slots. Anyone may play a slot's top card.
Your turn
Play from your hand, your Goal top, or any discard top. Action cards play before you discard.
If you empty your 5-card hand without discarding, draw 5 and keep going.
End the turn by placing one hand card onto one of your discard slots, then draw back to 5.
Actions
- The Dig: look through one discard slot (buried cards too) and take one — into hand if you have room, or play it now.
- The Hijack: play an opponent's Goal top onto a legal center stack.
- The Mutator: name a rank. That number is a global Wild until your next turn starts.
- The Avalanche: every Goal top slides onto that player's emptier discard slot.
Bots
Easy bots play whatever is legal. Harder bots race their Goal, save Wilds, and Hijack a leader.